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How does that work ?

So the cavern cellular automata.
Then grass and dirt will spawn according to the height and the surrounding.
Then ores will spawn and expand based on probabilities and following their spawning range.
Compared to the other one, the overall ore distribution and dirt/stone mixing is not because I tried to do it myself instead of with IA (which the first one did)

If it doesn’t work,
your configuration is wrong.